![]() The two of them represent innocence, and Strahd represents guilt and perversion. Tatyana was similarly described as youthful, beautiful, and desirable. Sergei, Strahd’s brother, was described as a pure person. Strahd took over Barovia because of its beauty and as a tribute to his family. Barovia’s history also perverts what used to be a beautiful place. Players should prepare themselves for true horrors.īarovia is a place where everyone seems to harbor dark secrets or perverse motivations, but they’re regular people on the surface. There will be many children suffering in Barovia outside of Death House: the werewolf recruits, the pies of Morgantha, Arabelle’s entrapment by Bluto, Udo in the Vallaki burgomaster’s mansion, and more. While Sergei represented the affection Strahd desired from his mother and the youth that had slipped away from Strahd, Tatyana represented the youth he could yet have. Tatyana similarly represented youth to Strahd. Strahd sacrificed Sergei for his evil goal to live forever. Sergei was a man untainted by wars and violence. Queen Ravenovia, Strahd’s mother, kept Sergei safe from the warmongering of his father and brother. Sergei represents youth (even if he wasn’t a child in the story). Strahd’s obsession with youth and aging partially leads to his evil pact and ritual of slaying his brother Sergei. At the heart of Death House is the illegitimate stillborn baby of Mr. Children must grow up (like Victor and Arabelle) or die young. Rosavalda and Thornboldt were locked in their room to shelter them from their parents’ wickedness. The Dursts were part of an evil cult that sacrificed villagers and worshipped an indifferent Strahd. Given how the fog and manor resemble Barovia’s situation and plight, players may subconsciously begin to understand their own circumstances and predict how things will end.ĭeath House’s history reveals that adults are monsters, and children are victims. Players can have their minds primed for the discovery that they’re in an inescapable demiplane if they are not already aware. The manor is like its own demiplane inside the Demiplane of Dread that is Barovia. Corralled in by the eerie mists, characters trapped inside Death House feel they’ve been transported somewhere different. I’m not claiming foreshadowing was intended with the points I make, but you can make your story more meaningful by nailing the foreshadowing of your campaign plans early on in Death House.ĭeath House pulls players in as the mists encircle them to make all things disappear until only the Durst Manor remains. My notes cover the module plus common CoS community customizations. I’ll explain every detail of Death House that I’ve noticed to be a form of foreshadowing. ![]() Death House’s design is inherently useful for foreshadowing. ![]() ![]() But there is more to Death House than meets the eye it’s the perfect place to foreshadow narratives, themes, and events expected to occur during the campaign.įoreshadowing is a literary tool to indicate what is to come, a hint of future events. Deemed ‘Death House’ for its haunted, murderous nature, this sentient domicile contains details that DMs should not miss. Death House Infamyĭurst Manor is an infamous dungeon for first-level characters to acclimate to Barovia. Curse of Strahd’s Death House is a treasure trove of storytelling setups. One interesting point in the story is designed for the beginning, the Death House dungeon. The success and popularity of CoS have naturally lead to a lore book for the Demiplanes of Dread and expanded history of Barovia in Van Richten’s Guide to Ravenloft (which I’m excited to purchase).Įach point in the CoS story allows DMs to create as new content as they wish or stick to the already compelling adventure as written. The module allows for DM creativity and player agency to the extreme, and the theme is classic. **Spoiler warning for the D&D 5e Curse of Strahd adventure module**Ĭurse of Strahd is the widely popular module of D&D 5e’s gothic horror genre. This article contains affiliate links that add gold to our coffers. Featured art for this Death House Curse of Strahd foreshadowing article is “The Sims 4 – Ominous Old House” by Jordan90.
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